File: | src/games/trek/warp.c |
Warning: | line 117, column 3 Value stored to 'dist' is never read |
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1 | /* $OpenBSD: warp.c,v 1.8 2016/01/07 14:37:51 mestre Exp $ */ |
2 | /* $NetBSD: warp.c,v 1.3 1995/04/22 10:59:40 cgd Exp $ */ |
3 | |
4 | /* |
5 | * Copyright (c) 1980, 1993 |
6 | * The Regents of the University of California. All rights reserved. |
7 | * |
8 | * Redistribution and use in source and binary forms, with or without |
9 | * modification, are permitted provided that the following conditions |
10 | * are met: |
11 | * 1. Redistributions of source code must retain the above copyright |
12 | * notice, this list of conditions and the following disclaimer. |
13 | * 2. Redistributions in binary form must reproduce the above copyright |
14 | * notice, this list of conditions and the following disclaimer in the |
15 | * documentation and/or other materials provided with the distribution. |
16 | * 3. Neither the name of the University nor the names of its contributors |
17 | * may be used to endorse or promote products derived from this software |
18 | * without specific prior written permission. |
19 | * |
20 | * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND |
21 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
22 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
23 | * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE |
24 | * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
25 | * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS |
26 | * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
27 | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
28 | * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
29 | * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
30 | * SUCH DAMAGE. |
31 | */ |
32 | |
33 | #include <stdio.h> |
34 | #include <string.h> |
35 | #include <unistd.h> |
36 | |
37 | #include "getpar.h" |
38 | #include "trek.h" |
39 | |
40 | /* |
41 | ** MOVE UNDER WARP POWER |
42 | ** |
43 | ** This is both the "move" and the "ram" commands, differing |
44 | ** only in the flag 'fl'. It is also used for automatic |
45 | ** emergency override mode, when 'fl' is < 0 and 'c' and 'd' |
46 | ** are the course and distance to be moved. If 'fl' >= 0, |
47 | ** the course and distance are asked of the captain. |
48 | ** |
49 | ** The guts of this routine are in the routine move(), which |
50 | ** is shared with impulse(). Also, the working part of this |
51 | ** routine is very small; the rest is to handle the slight chance |
52 | ** that you may be moving at some riduculous speed. In that |
53 | ** case, there is code to handle time warps, etc. |
54 | */ |
55 | |
56 | void |
57 | dowarp(int fl) |
58 | { |
59 | int c; |
60 | double d; |
61 | |
62 | if (getcodi(&c, &d)) |
63 | return; |
64 | warp(fl, c, d); |
65 | } |
66 | |
67 | void |
68 | warp(int fl, int c, double d) |
69 | { |
70 | char *p; |
71 | double power, dist, time, speed, frac; |
72 | int course, percent, i; |
73 | |
74 | if (Ship.cond == DOCKED1) |
75 | { |
76 | printf("%s is docked\n", Ship.shipname); |
77 | return; |
78 | } |
79 | if (damaged(WARP0)) |
80 | { |
81 | out(WARP0); |
82 | return; |
83 | } |
84 | |
85 | course = c; |
86 | dist = d; |
87 | |
88 | /* check to see that we are not using an absurd amount of power */ |
89 | power = (dist + 0.05) * Ship.warp3; |
90 | percent = 100 * power / Ship.energy + 0.5; |
91 | if (percent >= 85) |
92 | { |
93 | printf("Scotty: That would consume %d%% of our remaining energy.\n", |
94 | percent); |
95 | if (!getynpar("Are you sure that is wise")) |
96 | return; |
97 | } |
98 | |
99 | /* compute the speed we will move at, and the time it will take */ |
100 | speed = Ship.warp2 / Param.warptime; |
101 | time = dist / speed; |
102 | |
103 | /* check to see that that value is not ridiculous */ |
104 | percent = 100 * time / Now.time + 0.5; |
105 | if (percent >= 85) |
106 | { |
107 | printf("Spock: That would take %d%% of our remaining time.\n", |
108 | percent); |
109 | if (!getynpar("Are you sure that is wise")) |
110 | return; |
111 | } |
112 | |
113 | /* compute how far we will go if we get damages */ |
114 | if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0)) |
115 | { |
116 | frac = franf(); |
117 | dist *= frac; |
Value stored to 'dist' is never read | |
118 | time *= frac; |
119 | damage(WARP0, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20); |
120 | } |
121 | |
122 | /* do the move */ |
123 | Move.time = move(fl, course, time, speed); |
124 | |
125 | /* see how far we actually went, and decrement energy appropriately */ |
126 | dist = Move.time * speed; |
127 | Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1); |
128 | |
129 | /* test for bizarre events */ |
130 | if (Ship.warp <= 9.0) |
131 | return; |
132 | printf("\n\n ___ Speed exceeding warp nine ___\n\n"); |
133 | sleep(2); |
134 | printf("Ship's safety systems malfunction\n"); |
135 | sleep(2); |
136 | printf("Crew experiencing extreme sensory distortion\n"); |
137 | sleep(4); |
138 | if (ranf(100) >= 100 * dist) |
139 | { |
140 | printf("Equilibrium restored -- all systems normal\n"); |
141 | return; |
142 | } |
143 | |
144 | /* select a bizarre thing to happen to us */ |
145 | percent = ranf(100); |
146 | if (percent < 70) |
147 | { |
148 | /* time warp */ |
149 | if (percent < 35 || !Game.snap) |
150 | { |
151 | /* positive time warp */ |
152 | time = (Ship.warp - 8.0) * dist * (franf() + 1.0); |
153 | Now.date += time; |
154 | printf("Positive time portal entered -- it is now Stardate %.2f\n", |
155 | Now.date); |
156 | for (i = 0; i < MAXEVENTS25; i++) |
157 | { |
158 | percent = Event[i].evcode; |
159 | if (percent == E_FIXDV7 || percent == E_LRTB1) |
160 | Event[i].date += time; |
161 | } |
162 | return; |
163 | } |
164 | |
165 | /* s/he got lucky: a negative time portal */ |
166 | time = Now.date; |
167 | p = (char *) Etc.snapshot; |
168 | memcpy(p, Quad, sizeof Quad); |
169 | p += sizeof Quad; |
170 | memcpy(p, Event, sizeof Event); |
171 | p += sizeof Event; |
172 | memcpy(p, &Now, sizeof Now); |
173 | printf("Negative time portal entered -- it is now Stardate %.2f\n", |
174 | Now.date); |
175 | for (i = 0; i < MAXEVENTS25; i++) |
176 | if (Event[i].evcode == E_FIXDV7) |
177 | reschedule(&Event[i], Event[i].date - time); |
178 | return; |
179 | } |
180 | |
181 | /* test for just a lot of damage */ |
182 | if (percent < 80) |
183 | lose(L_TOOFAST9); |
184 | printf("Equilibrium restored -- extreme damage occurred to ship systems\n"); |
185 | for (i = 0; i < NDEV16; i++) |
186 | damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]); |
187 | Ship.shldup = 0; |
188 | } |